A knight who has embraced the boundless power of darkness.
Hero Background[]
Once among the greatest of believers in the Goddess and her Covenant, Arbiter Vildred joined hands with the Acolyte Kayron and betrayed everyone and everything he once believed in. Within his body is contained the power of the Archdemon Anghraf.
Connections[]
He believes those Acolytes who follow the Archdemon will not betray him as long as he wields the Archdemon's Might.
He believes those Acolytes who follow the Archdemon will not betray him as long as he wields the Archdemon's Might.
He sees Iseria as an enemy he needs to fight to the death.
A person who tries to destroy the Archdemon, helping the Heir of the Covenant.
A comrade who once fought with him during the Archdemon War, now he only gets in the way of the Archdemon's Descent.
Believing that Ras has been deceiving them all on behalf of the Goddess, he wishes to kill him and make Diche give up on this world forever.
A person who tries to destroy the Archdemon, helping the Heir of the Covenant.
He thinks Mercedes should stop trying to defy her fate.
Skills[]
Skill
Description
Sweep
0
1
Before Awakening: Arbiter Vildred rapidly attacks two enemies with a swordstorm, with a 50% chance to decrease their Combat Readiness by 10%. (Acquire 1 Focus.)
After Awakening: Arbiter Vildred rapidly attacks two enemies with a swordstorm, decreasing their Combat Readiness by 10%. (Acquire 1 Focus.)
+1 > +5% damage dealt
+2 > +2% Combat Readiness
+3 > +5% damage dealt
+4 > +3% Combat Readiness
+5 > +10% damage dealt
+6 > +10% damage dealt
Dark Contract
5
0
After receiving lethal damage, Arbiter Vildred regenerates to 70% Health, 100% Combat Readiness, increased Attack for 2 turns, full Focus, and reset cooldown for Dark Blade. (Extra Turn: Grants an extra turn. Increase Attack: Increases Attack by 50%.)
+1 > +10% Health recovered when revived
+2 > +10% Health recovered when revived
+3 > +10% Health recovered when revived
Dark Blade
5
3
Arbiter Vildred attacks all enemies, decreasing Hit Chance for 2 turns. When Focus is full, consumes it all, increasing damage dealt. When the enemy is defeated with this skill, cooldown does not occur. (Decrease Hit Chance: Decreases Hit Chance by 50%.) (Acquire 1 Focus.)