Combat Power is the overall (average) strength of a character (Monster/Hero).
Calculation:
[Base]*(1+[Stat%]) + [Stat]
- Base
- The unmodified value for the Hero
- Stat%
- The Percentage increase from Gear, if applicable
- Stat
- The Whole number value of the Stat from gear.
- In general
- It is the aggregation of proportion of each stat a character has.
We are attempting to take the Base Stat (lv 1) for all characters and derive a low-level ratios and compare that to the lv 60 (non-Awaken) & lv 60 (awaken), to see if there is a level scaling ratio to the combat power ratios derived below.
Summary
Ratios are defined as RHN:LHN
- RHN
- being the points gained from the stat
- LHN
- being the points gained in combat power
Special Conditions
These three stat adjustments, have no real solid scale application to combat power. As the value they apply towards combat power is based on the base associated stat. As well, these percentages are applied before any whole number value gained from gear.
- Attack % (AP)
- Need Info?
- Defense % (DP)
- Need Info?
- Health % (HP)
- Need Info?
Stats Ratios
- Health (H)
- 1:1
- Speed (S)
- 1:4
- Attack (A)
- 1:4.125
- Defense (D)
- 1:9.4
- Critical Hit Chance (CHC)
- 1:7
- Critical Hit Damage (CHD)
- 1:0.5
- Effectiveness (E)
- 1:3.8
- Effect Resist (ER)
- 1:3
- Dual Attach Chance (DAC)
- Need Info?
- Note
- Unsure if DAC has any real effect on Combat Power but should be testable for some characters